AI Insights · Timothy · April 2022
Top 5 Educational Games on iOS in Croatia - Q1 2022
Discover the performance trends of the top 5 educational games on iOS in Croatia during Q1 2022, based on data from Sensor Tower.
The first quarter of 2022 saw interesting trends for the top 5 educational games on iOS in Croatia. Here’s a closer look at their performance in terms of weekly downloads, revenue, and active users.
Lingokids - Play and Learn showed a varied performance throughout Q1 2022. Weekly revenue peaked at approximately $578 in the final week of February. Weekly downloads saw some fluctuations, with a high of 156 in the last week of December, dropping to a low of 69 in the week of March 21, before recovering to 124 by the end of March. Weekly active users remained relatively stable, hovering around the 200-249 range.
Toddler game for 2-4 year olds experienced a significant peak in weekly revenue of $133 in the first week of January, before stabilizing around the $30-$80 range for the rest of the quarter. Weekly downloads were modest, peaking at 33 in mid-February. Active users showed a slight increase, peaking at 66 in mid-February and ending the quarter at 52.
Minecraft Education saw its highest weekly downloads of 29 in the week of February 21. While downloads dipped to a low of 3 in the week of March 21, they rebounded to 23 by the end of March. Active users peaked at 61 in the week of February 21 but dropped significantly to 10 by the end of March.
Baby games for toddlers, kids displayed a varied download trend, peaking at 31 in the first week of March and maintaining similar figures for the following weeks. The app's active users showed a steady increase, peaking at 59 in mid-March and maintaining this level till the end of the quarter. The app's revenue saw a notable peak of $45 in mid-February.
Kids games for 2,3,4 year olds had a notable peak in weekly revenue, reaching $110 in the final week of March. Downloads were consistent, with a high of 26 in late January, dipping to 2 in mid-February, and ending the quarter at 25. Active users were relatively stable, peaking at 46 in late March.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.